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| Funder | European Commission |
|---|---|
| Recipient Organization | European University - Cyprus Ltd |
| Country | Cyprus |
| Start Date | Sep 01, 2021 |
| End Date | Aug 31, 2024 |
| Duration | 1,095 days |
| Number of Grantees | 21 |
| Roles | Participant; Coordinator |
| Data Source | European Commission |
| Grant ID | 101021714 |
The aim of our project is to train police officers’ on the procedure, through gamification technologies in a safe and controlled virtual environment. Essential tasks during the creation of LAW-GAME serious game are to virtualise and accurately recreate the real world.
We will introduce an attractive approach to the development of core competencies required for performing intelligence analysis, through a series of AI-assisted procedures for crime analysis and prediction of illegal acts, within the LAW-GAME game realm.
Building upon an in-depth analysis of police officers’ learning needs, we will develop an advanced learning experience, embedded into 3 comprehensive “gaming modes” dedicated to train police officers and measure their proficiency in:1. conducting forensic examination, through a one-player or multi-player cooperative gaming scenario, played through the role of a forensics expert.
Developed AI tools for evidence recognition and CSI and car accident analysis, will provide guidance to the trainee. 2. effective questioning, threatening, cajoling, persuasion, or negotiation.
The trainee will be exposed to the challenges of the police interview tactics and trained to increase her emotional intelligence by interviewing a highly-realistic 3D digital character, advanced with conversational AI. 3. recognizing and mitigating potential terrorist attacks.
The trainees will impersonate an intelligence analyst tasked with preventing an impending terrorist attack under a didactic and exciting “bad and good” multiplayer and AI-assisted game experience.
The proposed learning experience focuses on the development of the key competences needed for successfully operating in diverse and distributed teams, as required by several cross-organisational and international cooperation situations.
The learning methodology developed by the LAW-GAME consortium will be extensively validated by European end-users, in Greece, Lithuania, Romania, Moldavia and Estonia.
Serviciul de Protectie Si Paza; European University - Cyprus Ltd; Ethniko Kentro Erevnas Kai Technologikis Anaptyxis; Thridium Limited; Gobierno Vasco - Departamento Seguridad; Fundacion Tecnalia Research & Innovation; Vrije Universiteit Brussel; Software Imagination & Vision Srl; Aideas Ou; Squaredev; Serviciul de Protectie Si Paza de Stat; Lietuvos Teismo Ekspertizes Centras; Innov-Acts Limited; Ubitech Limited; Sisekaitseakadeemia; Kentro Meleton Asfaleias; Politsei- Ja Piirivalveamet; Universita Ta Malta; Hellenic Police; Universidad de Salamanca; Helvia Technologies Ike
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