Loading…

Loading grant details…

Active SBIR-STTR RPGS NIH (US)

Scaling health and bioscience training technology to informal education

$9.07M USD

Funder NATIONAL INSTITUTE OF GENERAL MEDICAL SCIENCES
Recipient Organization Discovery Collective, Inc.
Country United States
Start Date Sep 16, 2024
End Date Aug 31, 2026
Duration 714 days
Number of Grantees 1
Roles Principal Investigator
Data Source NIH (US)
Grant ID 10942009
Grant Description

PROJECT SUMMARY This Project aims to build on the previous Phase I interactive digital media (IDM) product, Model It!. Model It was a product that spun out of the University of Nebraska-Lincoln’s Cell Collective product, a research-grade computational modeling and simulation technology that is used by biomedical researchers and post-secondary educators around the

world. To make this product age-appropriate for middle-schoolers, Phase I focused on content creation and interactivity designed for a much less technical audience. For Phase II, the goal of ModelIt! remains focused on the design and integration of computational modeling and simulation technology in after-school programming environments that serve students in grades 5-8. Modeling and

simulation skills can be difficult to establish in afterschool learning environments where the learning agenda caters to

ever-changing dynamics (students coming and going, shorter activity lengths, snack schedules, rotating educators, rotating activities and perhaps locations, and thus access to resources, etc.). The integration of this technology does require

students to have access to digital devices; each of our partners has secured learning environments that will support this. The approach for this IDM product is the development of ten fundamental skills that span model-building and simulation-based experimentation. To establish these fundamental skills, students will engage with ModelIt!, whereby

students will use repetition to build muscle memory for each of the ten essential skills (e.g., adding a component, removing a component, adding an arrow). For each level, students will progress through a series of challenges that

become increasingly harder; once they master the skill, the technology will automatically advance the student to the next level (skill). The Project Team is advised by a leading international expert in computational modeling technologies used within the fields of biomedical research and systems biology. It is led by an educational technology design and development expert

with expertise in business development. The project will employ established experts whose specialties span instructional design and development, educational leadership, administration, and teacher professional development, educator recruitment and training, and the accommodation of early adopter education innovators. It will also employ a technology

development team with experience with this software. Together, this team will design, develop, field-test, and deploy the

IDM product to a diverse student population via established partnerships with large-scale after-school programs in several states: NE STEM 4U, Kids that Code, Beyond School Bells, Strategic Air and Space Museum, Academies of Math & Science - Peoria Academy, Riverbend Middle School, Advanced Preparatory International, Culver City Unified School

District.

The expected outcome for this project is a fully functional computational modeling application designed for 5th-8th grade students that, through interactive web-based engagement, effectively develops foundational computational skills.

All Grantees

Discovery Collective, Inc.

Advertisement
Discover thousands of grant opportunities
Advertisement
Browse Grants on GrantFunds
Interested in applying for this grant?

Complete our application form to express your interest and we'll guide you through the process.

Apply for This Grant