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Completed SBIR-STTR RPGS NIH (US)

Gut Grief! Developing an educational game to teach high schoolers about the gut microbiome

$2.96M USD

Funder NATIONAL INSTITUTE OF GENERAL MEDICAL SCIENCES
Recipient Organization Smart Information Flow Technologies
Country United States
Start Date Sep 10, 2024
End Date Jun 30, 2025
Duration 293 days
Number of Grantees 2
Roles Co-Investigator; Principal Investigator
Data Source NIH (US)
Grant ID 10922093
Grant Description

PROJECT SUMMARY The microbiome has become an essential element of biomedical science as recent research has uncovered the connection between human microbiome composition, diet, environment, and the incidence of a wide variety of the most serious and life-threatening human health conditions, such as cancer, cardiovascular disease, autoimmune disorders,

musculoskeletal diseases, and antibiotic resistance. Despite knowledge of these critical connections, research on effective microbiome-based treatments for health problems is still in its infancy and there is vast untapped potential for groundbreaking discoveries. Teaching K-12 students about the biomedical science behind the microbiome, diet, and

environment that are directly relevant to their everyday lives therefore has the potential to increase their interest in biomedical science, develop quantitative and computational problem-solving skills essential for biomedical research, and empower them to play a role in disseminating biomedical science via public health advocacy. Exposure to such

education is especially critical at the high school level when students are contemplating future career paths. To meet this critical need, SIFT, Colby College, and Jackson Labs propose Gut Grieff, a low-cost, web-based digital

game that teaches high school students to think about genomics quantitatively, computationally, and predictively through active engagement, strategic problem-solving, and customized feedback emulating how high school biology instructors teach their students. Non-violent gameplay and educational content relevant to students' everyday lives present an

inclusive environment designed to appeal to students regardless of their experiences playing games. Phase I of this Small Business Innovation Research (SBIR) project will produce a low-fidelity prototype with tasks demonstrating specific game mechanics designed to teach core genomics concepts: healthy microbiome composition;

species interdependence, including the host; influence of biotic and abiotic factors; and strategies for maintaining

healthy microbiome (Aim 1, Sub Aim 1 ). The Gut Grieff prototype will also include a cutting-edge artificial intelligence (Al) system that monitors player performance and appropriately modifies game content to improve learning outcomes

(Aim 1, Sub Aim 2). Gut Grief!'s low-fidelity prototype will be evaluated in terms of usability (Aim 2) and its efficacy at teaching microbiome concepts, engaging the learner, and increasing students' interest in biomedical science (Aim 3). Gut Grieff will be the first scalable, game-based, and adaptive biomedical education tool targeting the microbiome

and promoting transfer of in-game learning to traditional biology assessments. Gut Grieff will be a web-based game, allowing easy set up and scalability regardless of individual computers' capabilities. Making Gut Grieff commercially available to high schools, outreach organizations, and the general public has the potential to disseminate biomedical

science knowledge, increase students' interest in biomedical science, and give students of all backgrounds the quantitative and computational problem-solving skills needed for future careers in biomedical science.

All Grantees

Smart Information Flow Technologies

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