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| Funder | European Commission |
|---|---|
| Recipient Organization | Cyens Centre of Excellence |
| Country | Cyprus |
| Start Date | Jan 01, 2023 |
| End Date | Dec 31, 2025 |
| Duration | 1,095 days |
| Number of Grantees | 11 |
| Roles | Participant; Coordinator |
| Data Source | European Commission |
| Grant ID | 101093159 |
The European EdTech sector is playing an increasingly important role in driving forward digital transformation in Europe covering all education, training sectors.
According to estimates, the sector saw a 15% increase on investments in 2021 and global investments are expected to reach over $87 billion in the upcoming decade.
Notwithstanding, the sector is heavily fragmented across the European Union with many small players and few companies playing a global role. The European XR industry has evolved and maintained a leading role globally in software and content production.
The use of XR can expand the range of activities through which students can gain hands-on experience, enabling them to go beyond abstract knowledge and supporting skills-based teaching and learning. Currently, developing XR applications for education require specialised knowledge and strong XR development skills.
The process takes a lot of effort, time, and money.
XR4ED concept is to: a) bring together EdTech and XR community and resources, overcoming fragmentation issues and encouraging the acceleration of innovation for personalised, innovative, efficient, and inclusive learning using XR;b) build a one-stop-shop and open marketplace for XR applications for learning, training and education that will act as a European reference platform on learning and teaching with XR.XR4ED will focus on the following sectors which must be further developed to make Europe a leader in cutting-edge technologies for education:•Boost the deployment of innovative XR applications for learning, training, and education.•Enable digital start-ups, SMEs, and industry active in the EdTech sector to further advance early prototypes, of digital learning solutions/apps using XR to a market-ready product.•Provide a single point of access to XR content, tools and solutions based on open standards.•Provide links to existing relevant initiatives and projects, including existing platforms, catalogues, or repositories.
Epistimi Epikoinonia; Vass Eu Services; Nurogames Gmbh; Software Imagination & Vision Srl; Infinitivity Design Labs; Cellock Ltd; Universitat Politecnica de Catalunya; F6S Network Ireland Limited; Cyens Centre of Excellence; Kainotomia & Sia Ee; Konnekt Able Technologies Limited
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