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| Funder | European Commission |
|---|---|
| Recipient Organization | Consiglio Nazionale Delle Ricerche |
| Country | Italy |
| Start Date | Mar 01, 2022 |
| End Date | Feb 29, 2024 |
| Duration | 730 days |
| Number of Grantees | 10 |
| Roles | Participant; Coordinator |
| Data Source | European Commission |
| Grant ID | 101061605 |
The main objective of the proposal is to bring the many facets and faces of people working in ocean science & research to the general public of Europe by organising a series of interconnected EU Blue Researchers Nights (BlueNIGHTs) to demonstrate that the ocean can be a source of inspiration, an object of interest/study, and a field of investigation for people with very different backgrounds, hobbies and passions, including science, history, technology, sociology, pedagogy, economics, art, design, etc.
By doing so, this collective project will: - Bring people to key objectives, principles and priorities of the European Green Deal that relate to the ocean: delivering a healthy and resilient ocean that can support sustainable Blue Growth and respond to Societal Priorities of Europe. - Contribute to make European citizens Ocean Literate in line with the objectives and priorities of EU4Ocean Coalition, an initiative supported by the European Commission's Directorate-General for Maritime Affairs and Fisheries (DG MARE).
The project will build on the following principles: - Collective and truly European - mobilising organisations from each EU RSAs to prepare activities and events for presenting their own research/scientific activities. - Interdisciplinary/multidisciplinary/transdisciplinary - the partner organisations from different EU MS will represent a diversity of disciplinary fields and research skills/experiences that are focusing on the ocean, and on the complex connections between human activities and ocean ecosystems. - Immersive, inclusive and interconnected - by combining: (a) an interactive and practical experiences on the spot (in each of the partners location) building on doing, touching, gaming, trying, exploring; (b) an interactive virtual experience, by way of an innovative virtual reality technology, that will allow the public to explore both the ocean and researchers activities by simulating real life working conditons.
Suomen Ymparistokeskus; Associacao Portuguesa Educacao Ambiental; Institutul National de Cercetare-Dezvoltare Delta Dunarii; Distretto Veneziano Della Ricerca Edell' Innovazione; Societe D'Exploitation Du Centre National de la Mer; Holo3; Universidade de Aveiro; Consiglio Nazionale Delle Ricerche; Universita Ta Malta; Acteon Sarl
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