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Completed GRANT FOR R&D UKRI Gateway to Research

NeuroGamesTech - AI/ML/AR technology games for BAME & neurodiverse audiences

£500K GBP

Funder Innovate UK
Recipient Organization Brainspark Games Ltd
Country United Kingdom
Start Date Mar 31, 2023
End Date Mar 31, 2024
Duration 366 days
Data Source UKRI Gateway to Research
Grant ID 10054616
Grant Description

Brainspark Games (previously Xplorealms) was established in Nov 2019, by diverse female-founder, mother of three and Innovate UK's 'Women In Innovation' Award winner (2022/23) Reedah El-Saie.

Brainspark games is a multi-award winning Edtech startup, building an eduverse (educational metaverse) of culturally inclusive, 3D open world immersive educational mobile games, aligned with the UK national curriculum. Using Artificial Intelligence, Adaptive learning and Augmented Reality, Brainspark games condenses 12 weeks term-time learning into a few hours of fun, fast gameplay for 7ys+.

**MISSION** * Foster a 'love of learning-through-play' * Enhance how children learn/retain knowledge * Free culturally-inclusive immersive curriculum for ALL children * Reach every child;BAME, vulnerable and neurodiverse * Revolutionise the education-system * Reach/engage every child, BAME/vulnerable/neurodiverse, ensuring no child gets left behind

**ACCOLADES** * 2022/23 Innovate UK 'Women In Innovation' Winner * 2021/22 Innovate UK 'Audience of the Future' grant for Climate Game * Sept 2022 Barclays 'Entrepreneur of the Year - Games Award' Finalist * Feb 2022 UKIE Barclays Games Frenzy finalist * April 2022 ASU+GSV Cup Elite 200 semi-finalist

* April 2022 Unity for Humanity 'Best Social Impact Game' Finalist * Nov 2021 4 x DevelopHer Awards * Nov 2021 Top 30 Global Winners 'EdTech Creator Challenge' * Sept 2021 Creative Industries '100 Ones To Watch 2021' * July 2021 UK Tech News 'One of London's Most Diverse Tech Startups' **FURTHER-INCLUSIVE-INNOVATION**

Brainspark will build on its existing BAME-inclusive-curriculum, multisensory educational games, and further develop inclusive innovation exploring how neurodiverse assessment/diagnostic tools and resources can be integrated into immersive educational games for Children & Young people (CYPs).

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